Collapse
Iteration 3
- Introduced a limit for "Enemy detected" message frequency that is generated by clicking on the mini-map
- Fixed an issued that caused the "Roll Left/Right" commands (mapped to A and D by default) to be ignored while at low altitude when the option for "Limit bank angles at low altitude" was enabled
- Fixed several bugs and localization issues within the user interface
Iteration 2
August 8
Battle Queue
- The numbers of players waiting for Standard battles or Battle with Bots is displayed separately
Superiority
- The number of superiority points earned for destroyed armored elements of a complex ground unit was increased from 4 to 6
- The speed of the superiority scale filling was decreased by 10%
Battle with Bots
- The minimum number of players needed for creating a battle with bots was reduced from 3 to 1
- The number of destroyed enemy planes needed to get access to the Standard battle was reduced from 40 to 15
Overview / New Content
Without question, the biggest feature of this update is the new 'Battle Against Bots' game mode. In it, you'll be playing with human players cooperatively against a team of computer-controlled opponents. This new game mode will not only be very interesting for beginners, but also allow for a more carefree plane-testing environment, as well as a more laid-back game experience in general for all pilots.
Another key point of this update is the introduction of complex ground targets. You will now be able to shoot off individual parts of previously single-pieced ground targets, which will make the ground game more varied and interesting.
We're adding a total of 42 new achievements to the game across all modes, ranging from easily-reachable ones for beginners to more challenging ones for experienced players.
New Features for Beginners
'Battle Against Bots' Mode
You can switch to this new game mode by clicking on the dedicated sub-menu next to the "Battle!" button in the Hangar. In this new mode, 3-5 human players get teamed up together while the rest of the roster -- both on the human players' side and their opponents' side -- is filled up by computer-controlled bots. The rules and team sizes are the same as in Standard Battle mode: 15 vs 15 battle for either wipeout or superiority. However, there are some rules that set this new mode apart from regular Standard- or Training Battle mode:
- Both ammunition belts and consumables are replenished after each battle automatically at no charge
- No standard reward for the battle, but player can get a special reward for combat missions such as destroying the ground targets and enemy planes. After completing each battle mission it becomes more difficult
- You will not receive the usual rewards (XP or Credits) for battles in the PvE mode. Instead, you'll be able to complete mode-specific missions (like quests) for destroying aircraft or ground targets, which will grant their own type of reward. The degree of difficulty for these PvE-Quest chains will increase progressively
- This battle mode has its own battle missions and achievements
- The battle results of this game mode are not being taken into account or displayed in your in-game profile (displayed in the 'Service Record' tab). However, the completion of mode-specific achievements will figure in said statistic
Simplified Gameplay for Beginners
Some Hangar functions will from now on be blocked by default for new accounts:
- The PvE mode will be chosen automatically -- other game modes will initially not be available
- New players will not be able to spend Gold, Credits or XP
- In the beginning, all new players will only have one tier I plane available to them. To unlock other planes, players will need to complete special in-game battle missions
In order to unlock all regular Hangar functions, each new player will have to complete a special battle mission, which consists of destroying 10 ground targets or enemy planes in one or several battles. Players will also be able to skip this mission to directly unlock all Hangar functions, however, in this case, they will not receive the dedicated mission reward.
Reworked Superiority System
We have reworked one of the key components of Standard Battles -- the hunt for enemy ground targets -- in significant fashion. Now, all ground targets will consist of multiple parts (as opposed to being made out of one piece gameplay-wise even when showing multiple elements previously). This will make the ground game more logical and interesting. At the same time, the superiority-mechanic will be adjusted, to reflect the impact of attack aircraft and fighters on their teams' success accordingly.
New Ground Target Destruction Mechanics
We have completely reworked the ground-target destruction mechanic and the superiority-algorithm in Standard Battle mode:
- All ground targets now consist of multiple parts and have been entirely retouched
- Now, some of these parts of ground targets can have multiple characteristics such as armored, not armored or armed with an AA-gun
- Armoured objects can only be destroyed with powerful weaponry such as large calibre cannons, bombs or rockets. Inversely, weaker weapons such as smaller-calibre MGs will only be able to destroy unarmored targets or AA-guns
- Depending on how difficult they will be to destroy, different parts of ground targets will award players with more or less superiority points
Superiority Mechanics
- The overall amount of winnable superiority points that players gain from destroying enemy planes and ground targets has been increased
- The destruction of one enemy plane is now worth considerably more than the destruction of an enemy ground target
Filling the Superiority Meter
- As soon as a team earns at least one superiority point, its corresponding superiority meter starts to fill up
- The rate at which the superiority meter fills up is now directly proportional to the number of superiority points scored by its team. Every superiority point a team earns increases the speed at which the superiority meter fills up
- This means that the superiority meter of both teams will be constantly filling up, varying in speed depending on the number of superiority points of its team. A battle can either be won by destroying all enemy planes, or by having your own superiority meter fill up completely first
Setting the Superiority Meter Back
- The superiority meter can only be set back by way of destroying enemy ground targets or planes
- The percentage by which a superiority meter is set back depends on the superiority value of the destroyed ground target or plane
New Planes
Premium planes available for purchase in the Premium Shop
- Breda Ba.27 Metallico: tier III Chinese fighter
- Nakajima Ki-43-Ic: tier IV Japanese fighter
Gift planes (not obtainable at this time -- stay tuned for more information)
- TsKB I-7: tier II Soviet fighter
- Kawasaki Ki-5: tier II Japanese fighter
- Hawker Hurricane IID: tier V British fighter
Maps
- New map "Canyon," available for tier III-X planes
- Completely reworked "National park," available for tier I-V planes
- Adjusted plane spawn points on "Lighthouse" map
- Adjusted plane spawn points on "Arctic Region" map;
- Due to the introduction of complex ground targets their location was reviewed and often adjusted on most maps
Gameplay
Matchmaker Improvements
- Fix for the problem of frequent creation of battles with no mid-tier planes (when most planes of a team have a two tier-spread)
- We are introducing a more flexible balancing mechanic which will better take into account the presence and composition of flights, plane classes and participating planes' tiers
- Reduced chance of being the lowest-tier plane in a battle for multiple battles in a row
Achievements
Added new achievements for PvE battle type:
- "Aerial Raider:" Awarded to players who destroyed at least one enemy object
- "First Among Equals:" Awarded to players who shot down more enemy planes than anybody else on their team
- "Steady Results:" Awarded to players who shot down at least three planes in one battle
- "Scythe of Death:" Awarded to players who shot down two or more enemy planes in a row, without any ally scoring another frag in the meantime
- "First Blood:" Awarded to players who shot down the first enemy of the battle
- "Scorched Earth:" Awarded to players who scored at least 25 advantage points in a battle for damaging enemy objects
- "Heaven and Earth:" Awarded to players who shot down at least three planes and scored 25 advantage points for destroying enemy ground targets in one battle
- "Ground Defender:" Awarded to players who destroyed 3 ground attack planes in one or several battles
- "Clear Sky:" Awarded to players who destroyed 3 enemy fighters in one or several battles
- "Giant Slayer:" Awarded to players who destroyed 3 enemy heavy fighters in one or several battles
- "Certified Fighter Pilot:" Awarded to players who destroyed at least 2 enemy fighters while flying a fighter themselves
- "Certified Heavy Fighter Pilot:" Awarded to players who destroyed at least one plane and scored at least 10 advantage points for destroying enemy ground targets in one battle while flying a heavy fighter
- "Certified Attack Aircraft Pilot:" Awarded to players who scored at least 20 advantage points for destroying enemy ground targets in one battle while flying an attack aircraft
- "Expert Hunter:" Awarded to players who fulfilled the "Expert Hunter" combat mission
- "Sidekick:" Awarded to players for helping to destroy three enemy planes in one battle
- "Superior:" Awarded to players who survived, won, and shot down more enemy planes than anybody else on their team
- "Champion of Destruction:" Awarded to players who survived, won, and shot down more enemy ground targets than anybody else on their team
- "Undisputed Champion:" Awarded to players who survived, won, and took the first place in all categories of the after-battle statistics
New achievements for tutorial mode:
- "First Step to the Sky:" Awarded to players who successfully accomplished the training mission "Gunnery practice"
- "Ladder to the Sky:" Awarded to players who successfully accomplished the training mission "Team battle"
- "Stairway to the Sky:" Awarded to players who successfully accomplished the training mission "Aerial Battle Training"
- "Highway to the Sky:" Awarded to players who successfully accomplished the training mission "Ground Target Attack"
Note: The former award for tutorial completion ("Flight School Graduate") was removed.
New achievements for beginners:
- "Crossfire:" Awarded to players who caused damage to a plane that was consequently shot down by a teammate
- "Lightweight:" Awarded to players who shot down one enemy fighter
- "Heavyweight:" Awarded to players who shot down one enemy heavy fighter
- "Super Heavyweight:" Awarded to players who shot down one attack aircraft
New achievements for experienced players:
- "Aerial Acrobat:" Awarded to players who make an enemy crash by outmaneuvering them
- "Flames in the Sky:" Awarded to players who set an enemy on fire that resulted in the subsequent aircraft destruction
- "Fire Breathing:" Awarded to players who set at least two enemy planes on fire and destroyed them that way in one battle
- "Rear Cover:" Awarded to players who destroyed an enemy plane with their rear gunner
- "Supporting Fire:" Awarded to players who helped to destroy at least 3 enemy planes in one battle, survived and won the battle
- "Strong Support:" Awarded to players who helped to destroy at least 5 enemy planes in one battle, survived and won the battle
- "Riddled:" Awarded to players who helped to destroy at least 3 enemy ground targets in one battle, survived and won the battle
- "Hail of Steel:" Awarded to players who helped to destroy at least 5 enemy ground targets in one battle, survived and won the battle
- "Hat Trick:" Awarded to players who destroyed at least one fighter, one heavy fighter and one ground assault plane in one game
- "Lightning:" Awarded to players who destroyed two enemy planes in a row and won the battle
- "Thrifty Bomber:" Awarded to players who destroyed an enemy plane with a bomb explosion
- "Persistent:" Awarded to players who shot down at least one enemy plane in every battle
- "Intruder:" Awarded to players who destroyed the enemy base and survived
- "Falconry:" Awarded to players who shot down at least two enemy fighters and survived
- "Interceptor:" Awarded to players who shot down at least two enemy attack aircraft and survived
- "Bird of Prey:" Awarded to players who destroyed at least two enemy heavy fighters and survived
All existing achievements have been modified to account for the introduction of the new, complex ground targets and reworked number of advantage points they bring:
- "Closterman Medal:" Awarded to players who shot down at least 7 enemy planes and scored at least 15 advantage points for destroying enemy ground targets in one battle
- "Gabreski Medal:" Awarded to players who shot down at least 9 enemy planes and scored at least 15 advantage points for destroying enemy ground targets in one battle
- "Destroyer:" Awarded to players who shot down at least 4 enemy planes and scored at least 15 advantage points for destroying enemy ground targets in one battle
- "Thunder:" Awarded to players who scored at least 75 advantage points for destroying enemy ground targets in one battle
- "Firestorm:" Awarded to players who scored at least 10 advantage points for destroying enemy ground targets in one or several battles
- "Wrecking Crew:" Awarded to all members of a flight who shot down at least 5 enemy planes and scored at least 75 advantage points for destroying enemy objects
- "Begeldinov Medal IV Class:" Awarded to players who scored 150 advantage points for destroying enemy ground targets in "Random Battle "
- "Begeldinov Medal III Class:" Awarded to players who scored 1500 advantage points for destroying enemy ground targets in "Random Battle "
- "Begeldinov Medal II Class:" Awarded to players who scored 15000 advantage points for destroying enemy ground targets in "Random Battle "
- "Begeldinov Medal I Class:" Awarded to players who scored 150000 advantage points for destroying enemy ground targets in "Random Battle "
Plane & Tech Tree Changes
- Improved maneuverability for planes at low speeds
- Increased slowdown upon idling the engine and use of airbrakes
- Readjusted the impact of flaps usage on the following planes: F7U Cutlass, P-38F Lightning, P-38J Lightning, F7F Tigercat, F2H Banshee, XF90, Beaufighter, Westland P.1056, Gloster Javelin, Il-8
- Increased the maneuverability of these planes when flaps are retracted, and reduced the impact of extending flaps accordingly
Individual Plane Changes
Rebalancing of all tier I planes:
- Increased maximum diving speed
- Increased maximum speed and acceleration dynamics in non-boost engine mode
- Improved energy retention
- Increased optimum speed
USSR
- P-39Q-15 Airacobra: increased maneuverability and controllability, improved energy retention, increased power and duration of boost
- La-5: improved energy retention, increased optimum speed, increased speed in non-boost engine mode, improved acceleration performance in boost engine mode, improved acceleration performance in a dive, reduced maneuverability
- La-7: improved energy retention, increased optimum speed, increased speed in non-boost engine mode, improved acceleration performance in boost and non-boost engine modes, increased dive speed, improved acceleration performance in a dive, reduced maneuverability
- La-9: improved energy retention, increased optimum speed, increased speed in boost and non-boost engine mode, increased speed and acceleration performance in a dive, slightly increased controllability, reduced maneuverability
USA
- XF5U Pancake: increased HP for all configurations, increased weapons effectiveness, increased maneuverability, improved energy retention, increased optimum speed, speed and acceleration performance in non-boost engine mode, improved acceleration performance in boost engine mode
Great Britain
- Mustang Mk.I: increased maneuverability, increased speed and acceleration performance in a dive, improved acceleration performance in non-boost and boost engine modes, improved maneuverability. The plane's flight characteristics now more closely resemble those of the P-51A Mustang
Changes to research branches
Germany
- He.112: synchronized 7.92mm MG-17 (1934) machine guns were replaced with the 7.92mm MG-17 (1936) model
USA
- XF-90: 2х 500-pound bombs added
Japan
- J7W2 Shinden-Kai: 2х 250 kg bombs added
- J7W3: 2х 250kg bombs added
Externals
- All nations get 5 extra unique nose arts
- Replaced one nose art for the F2H Banshee
Other Changes
Changed tiers for a large amount of modules displayed in the Hangar:
Engines
Germany
- Kestrel VI engine tier raised from II to III
- DB 600 Aa engine tier raised from IV to V
- DB 601 A-1 engine tier raised from V to VI
- DB 601 B-1 engine tier raised from V to VI
- DB 601 N engine tier raised from V to VI
- BWM 801 C-2 engine tier raised from V to VI
- DB 601 F (Me.210) engine tier raised from V to VI
- BMW 801 G-2 engine tier raised from VI to VII
- DB 603 G engine tier raised from VII to VIII
- DB 605 AS engine tier raised from VII to VIII
- DB 605 ASBM engine tier raised from VII to VIII
- BMW 801 E engine tier raised from VII to VIII
- DB 605 ASCM engine tier raised from VIII to IX
- BMW 003 A engine tier raised from VIII to IX
- Jumo 213 J-1 engine tier raised from VIII to IX
- Jumo 004 B engine tier raised from VIII to IX
- HWK 509 engine tier HWK 509 raised from VIII to IX
- DB 603 LA engine tier raised from VIII to IX
USSR
- Tier of M-62IR (BSh-1) engine decreased from V to IV
- M-25 engine tier raised fromо II to III
- M-25B engine tier raised from III to IV
- M-34F engine tier raised from III to IV
- M-100 engine tier raised from III to IV
- M-62 engine tier raised from IV to V
- M-63 engine tier raised from IV to V
- M-100A engine tier raised from IV to V
- M-103 engine tier raised from IV to V
- АM-35A engine tier raised from IV to V
- АM-38 engine tier raised from V to VI
- M-82A engine tier raised from V to VI
- M-82F engine tier raised from VI to VII
- АM-43 engine tier raised from VIII to IX
- M-93 engine tier raised from VIII to IX
- M-93 + RD-1 engine tier raised from VIII to IX
- RD-10 engine tier raised from VIII to IX
- RD-10A engine tier raised from VIII to IX
USA
- R-1830-25 engine tier raised from IV to V
- R-1830-94 engine tier raised from V to VI
- tier V-1650-7 engine raised from VII to VIII
- R-200-2(D) engine tier raised from VIII to IX
- Merlin 145M engine tier raised from VIII to IX
- V-1650-9 engine tier raised from VIII to IX
Japan
- Kinsei 62 engine tier raised from VI to VII
- NK9K engine tier raised from VI to VII
- MK9A engine tier raised from VII to VIII
- MK9D engine tier raised from VII to VIII
- MK9E engine tier raised from VIII to IX
- MK9F engine tier raised from VIII to IX
Great Britain
- Merlin 77 engine tier raised from VII to VIII
- Merlin 66 engine tier raised from VII to VIII
- Griffon IIB engine tier raised from VII to VIII
- Griffon 61 engine tier raised from VIII to IX
- Griffon 65 engine tier raised from VIII to IX
- Griffon 85 engine tier raised from VIII to IX
- Metrovick F.5 engine tier raised from VIII to IX
- Rolls-Royce Nene No. 28 engine tier raised from VIII to IX
Weapons
USSR
- All 23mm NS-23 guns variants raised from VII to VIII
- All 37mm NS-37 guns variants raised from VII to VIII
- tier of 7.62mm DA (BSh-1) turret decreased from V to III
- tier of 7.62mm SHKAS (1933) (LBSh) turret decreased from V to IV
Germany
- R4M rockets tier raised from VIII to X
USA
- The tier of all 12.7mm MG-53HB machine guns variants raised from VII to VIII
- 12.7mm M3 machine guns tier raised from VIII to IX
Japan
- 20mm Type 99-2 Model 1 guns tier raised from VI to VII
Great Britain
- .50 Browning M2 machine guns tier raised from V to VI
- 40mm Rolls-Royce BH guns tier raised from VIII to IX
Airframes
USSR
- Il-10 airframe tier raised from VI to VII
- Il-10M airframe tier raised from VII to VIII
- Yak-15 UMO airframe tier reduced from VIII to VII
- Yak-19 airframe tier reduced from IX to VIII
- Yak-25 airframe tier reduced from X to IX
China
- Tier of Hawk III airframe decreased from IV to II
Physics & Balance Changes
Damage model
- The collision damage calculation has been adjusted. When two planes collide, now one of the two has a better chance than the other to survive the ramming. Colliding with the wings will cause less damage than collisions of the fuselage or the engine
Shooting
- Firing lines now converge at the maximum firing distance. This will reduce the visual spread of fire of your wing-mounted weapons and make for a denser-looking line of fire
- There is now a small, random spread to how far each bullet travels. This will eliminate the effect of fire suddenly stopping to deal damage at always exactly the same distance
- Reduced dispersion while maneuvering
- Increased dispersion in a dive
- Increased dispersion of bombs
- Better firing visuals for 30mm and larger caliber cannons
- Better firing visuals for rear gunners
Economy
Reduced repair cost for Premium planes
Repair costs for Premium planes were reduced by 50% compared to repair costs of other non-Premium planes of the same tier.
Price changes for modules and ammunition
- The price of the 30mm Type 5 (C) (J7W2 Shinden-Kai) cannons was reduced from 133,500 to 80,500 Credits per unit. Players who have these cannons in the depot or mounted on their plane, will be compensated accordingly with the difference
- The price of the 30mm Type 17 (C) (J7W2 Shinden-Kai and J7W3) cannons was reduced from 155,000 to 85,000 Credits per unit. Players who have these cannons in the depot or mounted on their plane, will be compensated accordingly with the difference
Fixed the bug with the prices of 12.7mm MG-53-2 and 12.7mm MG-53HB belts:
- 12.7mm MG-53-2: the price of the standard belt was changed to 500 Credits per belt, armor-piercing and incendiary: 1,000 Credits, armor-piercing incendiary: 5 Gold
- 12.7mm MG-53HB: the price of the standard belt was changed to 900 Credits per belt, armor-piercing and incendiary : 1,800 Credits, armor-piercing incendiary : 9 Gold
Graphics & Interface
Pre-battle and end-of-battle cinematics
- Corrections and adjustments to the pre-battle cinematic
- Added option to skip cinematic intro before battle starts
- New cinematic added at the end of the battle
Spectator mode
- Added a new, "dynamic" observer (spectator) mode. This new mode allows you to follow your teams' aircraft from a large number of interesting camera angles. You can switch back and forth between the regular observer mode and this new, dynamic mode and also switch freely between its various angles
Tutorial
- Now the training mission window shows the list of all missions with their detailed description: what player should do to go through each training mission.
Game loading screen
- Added animations and effects to the game loading screen
- Reworked background images
Planes comparison tool
- Reworked design for the plane comparison table during battle loading screen
- Reworked table design for team lists in-battle
- Reworked table design for after-battle statistics page
- Reworked tips about planes flight characteristics and firepower advantages
- Reworked tips about class features (their characteristics and battle objectives)
- Added tips about effectiveness of armament against armored targets
Chat
- Improved privacy system: online status is now shown only to mutual friends when searching somebody in the contact list
- Extended set of symbols allowed for user channel names
Hangar
- Added display of current Specials in the Hangar. Specials window is similar to Missions window, it provides both brief and detailed information about current and upcoming Specials for all aircraft or the one chosen at the moment
- New Premium Hangar — the plane stands on the airfield in front of the Hangar. In future updates it is planned to introduce the possibility of switching between open and closed Premium Hangars
- Added clock to the Hangar, displaying current date and time
- "Crew" tab added to the Hangar menu, containing all the information on aviators in your Hangar
- "Shop" menu option renamed to "Depot" with "Sell" tab set as default. Also added an information panel describing the Depot purpose
- "Achievements" menu option renamed to "Profile"
- Removed display of number of players in battle queue
- Added the "Incomplete Crew!" display on top of the aircraft slot that has one or both aviators sent to Barracks
- Information about the plane's weapons effectiveness on the ground targets was added to the Hangar tooltips
- The description of plane classes' roles were added to the tooltips.
Other
- Added new visual effects: depth of field, radial blur, visual ejection of shells when shooting
- Added advanced settings for FOV display: players may now choose the FOV angles on their own for extreme and medium positions of the camera by adjusting the dedicated slider in the "Battle" section
- Improved look for propellers on planes
- Depending on their distance to your plane, markers for planes and ground targets will now appear more or less transparent. The further away, the more transparent a marker will be. The shorter the distance, the more solid the marker will become
- Drawing distance of planes and ground targets has been doubled. The display distance of markers has been doubled as well to facilitate orientation in battle. Please take note that the aircraft detection range (visibility system) remains the same as before, which means that your pilots still only see as far as always and not twice as far all of a sudden. Still, this modification fixes the bug when markers would not appear on clearly detected planes at long range
- Added a section showing ongoing battle missions/discounts in the Hangar
- Improved flight invitation window
- Addition of a small plane class role description to the tooltips of each plane
- Earned crew experience, skill training progress and battle missions' progress were added to the battle statistics window
- You can now see the current session's battle history in a new dropdown menu in the battle statistics window
- Introduced a third tab to the battle statistics window containing detailed information on the player's efficiency
- You now get a visual notification when earning an achievement in battle
- Reworked the achievement window. Now all achievements are grouped by type and or review the latest, earned achievements
- Significant improvements to the horizon indicator: You now have now five different types of horizon indicators to choose from both for regular and inverted flight
Controls
Mouse
- Increased accuracy and responsiveness in all modes. Changed roll-mechanics, simplified target-tracking when turning
- Refined camera, improved camera behaviour in "On horizon" mode
- Mouse settings screen was reworked and simplified. For fine tuning all templates now have auxiliary parameters which can be toggled on by unchecking the option "Basic settings only"
- New option "Pointer speed adjustment". When it's turned on -- the control system evaluates the displacement speed of the mouse cursor from the center of the screen and helps to track the target when turning
- The option "Level-Off Zone Size" was removed. Now it will be automatically adjusted based on the plane's characteristics if levelling-off was turned on (slider "Level-Off Rate" set to any position other than the leftmost)
- The option "Split S Height" was replaced with "Diving turn". If turned on, the value will be adjusted automatically based on the plane's characteristics
Joystick
- Increased accuracy and responsiveness in all modes
- Refined camera
- Settings screen completely reworked
- New option to adjust the camera lag effect
- New option to adjust the sensitivity of the sniper mode
- New option to adjust the camera rotation speed when using mini-joystick ("hat button")
- Improved mini-joystick in discrete mode
- Introduced smooth overview mode when using the mini-joystick ("hat button")
- New option of using additional axes to look around (control the view)
- New filter for axes noises added
- Added option to change, adjust the axes threshold
Gamepad
- Completely reworked gamepad controls
- Settings screen added
Keyboard
- Separate control scheme "Keyboard" was removed. For full emulation of this scheme, you can use the joystick profile (but you need to delete the axes settings first)