Updates regularly add new features to World of Warplanes that allow you to further develop and improve your aircraft. It is now possible to adapt their characteristics to your playstyle and tweak the warplane to your liking.
You can change the parameters of an aircraft significantly and even alter its behavior in flight by installing and combining sets of equipment. Previously, the equipment bonuses were fixed and unchangeable, whereas now you can gradually perfect your equipment and add new effects.
All the equipment available from the Store or granted as rewards for Specials comes in Stock quality. It can be enhanced by selecting one of three levels — Improved, Advanced, and Ultimate. Each subsequent stage adds one bonus characteristic to the basic effects of the equipment. For instance, the basic effect of Sights is improved accuracy, but you can add a chance to deal critical damage or start a fire by enhancing them. Each enhancement tier has 2 possible bonuses, one of which will be chosen randomly. A characteristic that failed to roll in one enhancement tier may possibly roll in the next one.
Additionally, you can reassemble equipment if you choose to change bonus effects that rolled at any enhancement stage. You can "lock" the effects you want to keep on any selected piece of equipment and reroll all the unlocked bonuses (new ones will be chosen randomly among all those available for the particular enhancement tier the equipment belongs to).
Aside from enhancement, you will also be able to fine-tune equipment via calibration. This will allow you to improve the basic effects of the equipment. Each quality tier has its own range of effects. These ranges overlap slightly. For instance, fully calibrated Improved equipment will perform slightly better than Advanced tier equipment that has not been further calibrated. The positive and negative basic effects of equipment are linked and progress simultaneously while calibrating — all new equipment is a compromise between boosting one parameter of an aircraft and slightly weakening another. IMPORTANT: don’t forget to click “Apply” if the result of calibration is satisfactory, otherwise the subsequent calibration will reroll the previous result.
The level of calibration is visually represented by the Technological meter in the Calibration menu. For each quality tier, it shows how close you are to getting the best rolls. Keep in mind that improvements to the positive effects influence this meter much more than weakening the penalties of the negative ones. There cannot be a “bad” calibration roll where everything gets worse, at least something will be improved. Nevertheless, if the positive effect rolls the same while the negative changes only slightly, the meter might even roll back, though in fact the equipment will still become a little bit better.
The following table includes all the equipment as of Update 2.1.20 and shows all the ranges for the basic effects of calibration for each quality tier, as well as possible bonus characteristics. Keep in mind that since these basic effects are linked, the negative effect can be greater than the numbers you find in the table when the equipment piece is not fully calibrated. The table shows the optimal numbers — the best possible roll for negative effects when positive ones are at a maximum.
Equipment | Stock | Improved | Advanced | Ultimate | Special effects |
Experimental Turret Armor Protection Slot: Turrets |
Gunner's resistance to injuries: +3 % - 11 % Maximum speed with boost activated: -0.48 % - 1.12 % |
Gunner's resistance to injuries: +9 % - 19 % Maximum speed with boost activated: -0.96 % - 1.76 % |
Gunner's resistance to injuries: +15 % - 27 % Maximum speed with boost activated: -1.44 % - 2.4 % |
Gunner's resistance to injuries: +21 % - 35 % Maximum speed with boost activated: -1.92 % - 3.04 % |
Aircraft HP: +2 % Resistance to damage from fire: +5 % Aircraft HP: +3 % Resistance to damage from fire: +10 % Maximum speed with boost activated: +1 % Gunner's resistance to injuries: +5 % |
Experimental Optical Gunsight Experimental Reflector Gunsight Experimental Gyroscopic Gunsight Slot: Cockpit |
Accuracy of forward-firing offensive armament: +7 % - 11 % Pilot's resistance to injuries: -0.5 % - 3.5 % |
Accuracy of forward-firing offensive armament: +10 % - 15 % Pilot's resistance to injuries: -2.5 % - 7.5 % |
Accuracy of forward-firing offensive armament: +13 % - 19 % Pilot's resistance to injuries: -5.5 % - 11.5 % |
Accuracy of forward-firing offensive armament: +16 % - 23 % Pilot's resistance to injuries: -8.5 % - 15.5 % |
Chance of inflicting critical damage: +5 % Chance of causing a fire: +10 % Chance of inflicting critical damage: +10 % Accuracy when firing at moving targets: +5 % Chance of inflicting critical damage:+10 % Accuracy when firing at moving targets: +3 % |
Experimental Lightweight Wing Frame Slot: Airframe |
Roll maneuverability: +7 % - 9 % Maneuverability in turns: +1 % - 1.8 % Aircraft HP: -0.4 % - 1.6 % Wings' resistance to damage: -1.5 % - 3.5 % |
Roll maneuverability: +8.5 % - 11 % Maneuverability in turns: +1.6 % - 2.6 % Aircraft HP: -1.3 % - 2.8 % Wings' resistance to damage: -3 % - 5.5 % |
Roll maneuverability: +10 % - 13 % Maneuverability in turns: +2.2 % - 3.4 % Aircraft HP: -2.2 % - 4 % Wings' resistance to damage: -4.5 % - 7.5 % |
Roll maneuverability: +11.5 % - 15 % Maneuverability in turns: +2.8 % - 4.2 % Aircraft HP: -3.1 % - 5.2 % Wings' resistance to damage: -6 % - 9.5 % |
Wings' resistance to damage: +3 % Yaw maneuverability: +0.5 % Wings' resistance to damage: +3 % Cruise speed: +1 % Yaw maneuverability: +1 % Maneuverability in turns: +0.5 % |
Experimental Polished Skin Slot: Airframe |
Cruise speed: +2 % - 4 % Acceleration while diving: +3 % - 5.2 % Yaw maneuverability: -0.7 % - 1.3 % Maneuverability in turns: -0.1 % - 0.9 % |
Cruise speed: +3.5 % - 6 % Acceleration while diving: +4.65 % - 7.4 % Yaw maneuverability: -1.15 % - 1.9 % Maneuverability in turns: -0.7 % - 1.7 % |
Cruise speed: +5 % - 8 % Acceleration while diving: +6.3 % - 9.6 % Yaw maneuverability: -1.6 % - 2.5 % Maneuverability in turns: -1.3 % - 2.5 % |
Cruise speed: +6.5 % - 10 % Acceleration while diving: +7.8 % - 11.8 % Yaw maneuverability: -2.05 % - 3.1 % Maneuverability in turns: -1.9 % - 3.3 % |
Acceleration while diving: +2 % Yaw maneuverability: +1 % Acceleration while diving: +3 % Cruise speed: +1 % Maneuverability in turns: +1 % Maximum speed with boost activated: +1 % |
Experimental Reinforced Airframe Slot: Airframe |
Hit Points: Roll maneuverability: |
Hit Points: Roll maneuverability: |
Hit Points: Roll maneuverability: |
Hit Points: Roll maneuverability: |
Resistance to fire: +10 % Tail's resistance to damage: +10 % Tolerance to damage from fire: +10 % Wing's resistance to damage: +10 % Damaged Aircraft Controllability: +10 % Fire extinguishing speed: +10 % |
Experimental Uprated Engine Slot: Engine |
Acceleration without boost: +4 % - 6 % Cruise speed: +2.5 % - 3.7 % Resistance to fire: -1 % - 7 % |
Acceleration without boost: +5.5 % - 8 % Cruise speed: +3.4 % - 4.9 % Resistance to fire: -5.5 % - 13 % |
Acceleration without boost: +7 % - 10 % Cruise speed: +4.3 % - 6.1 % Resistance to fire: -10 % - 19 % |
Acceleration without boost: +8.5 % - 12 % Cruise speed: +5.2 % - 7.3 % Resistance to fire: -14.5 % - 25 % |
Boost availability: +10 % Engine cooldown rate: +7 % Maximum speed with boost activated: +0.5 % Acceleration with boost activated: +1.5 % Resistance to fire: +8 % Resistance to damage from fire: +10 % |
Experimental Reinforced Bolt Carriers Slot: Forward-firing weapon |
Burst length of forward-firing offensive armament: +4 % - 11.2 % Accuracy of forward-firing offensive armament: -0.1 % - 2.8 % |
Burst length of forward-firing offensive armament: +9.4 % - 18.4 % Accuracy of forward-firing offensive armament: -2.15 % - 5.4 % |
Burst length of forward-firing offensive armament: +14.8 % - 25.6 % Accuracy of forward-firing offensive armament: -4.1 % - 8 % |
Burst length of forward-firing offensive armament: +20.2 % - 32.8 % Accuracy of forward-firing offensive armament: -6.05 % - 10.6 % |
Cooldown rate of forward-firing offensive armament: +5 % Rate of fire of forward-firing offensive armament: +2 % Cooldown rate of forward-firing offensive armament: +10 % Rate of fire of forward-firing offensive armament: +5 % Cooldown rate of forward-firing offensive armament: +5 % Rate of fire of forward-firing offensive armament: +3 % |
Experimental Gas-Operated Action Slot: Forward-firing weapon |
Rate of fire of forward-firing offensive armament: +6 % - 9.2 % Accuracy of forward-firing offensive armament: -1.5 % - 3.5 % |
Rate of fire of forward-firing offensive armament: +8.4 % - 12.4 % Accuracy of forward-firing offensive armament: -3 % - 5.5 % |
Rate of fire of forward-firing offensive armament: +10.8 % - 15.6 % Accuracy of forward-firing offensive armament: -4.5 % - 7.5 % |
Rate of fire of forward-firing offensive armament: +13.2 % - 18.8 % Accuracy of forward-firing offensive armament: -6 % - 9.5 % |
Chance of causing a fire: +6 % Burst length of forward-firing offensive armament: +5 % Burst length of forward-firing offensive armament: +5 % Damage inflicted by forward-firing offensive armament: +5 % Cooldown rate of forward-firing offensive armament: +10 % Chance of causing a fire: +10 % |
Experimental Long Gun Barrels Slot: Forward-firing weapon |
Firing range of forward-firing offensive armament: +4 % - 7 % Burst length of forward-firing offensive armament: -0 % - 4 % |
Firing range of forward-firing offensive armament: +6.25 % - 10 % Burst length of forward-firing offensive armament: -3 % - 8 % |
Firing range of forward-firing offensive armament: +8.5 % - 13 % Burst length of forward-firing offensive armament: -6 % - 12 % |
Firing range of forward-firing offensive armament: +10.75 % - 16 % Burst length of forward-firing offensive armament: -9 % - 16 % |
Chance of inflicting critical damage: +5 % Damage inflicted by forward-firing offensive armament: +5 % Chance of inflicting critical damage: +10 % Cooldown rate of forward-firing offensive armament: +5 % Chance of inflicting critical damage: +5 % Burst length of forward-firing offensive armament: +5 % |
Experimental Lightweight Power Unit Slot: Engine |
Yaw maneuverability: +4% to +6% Maneuverability in turns: +1% to +2% Engine's resistance to critical damage: −1.5% to −3.5% |
Yaw maneuverability: +5.5% to +8% Maneuverability in turns: +1.75% to +3% Engine's resistance to critical damage: −3% to −5.5% |
Yaw maneuverability: +7% to +10% Maneuverability in turns: +2.5% to +4% Engine's resistance to critical damage: −4.5% to −7.5% |
Yaw maneuverability: +8.5% to +12% Maneuverability in turns: +3.25% to +5% Engine's resistance to critical damage: −6% to −9.5% |
Cruise speed: +0.5% Acceleration without boost: +1% Cruise speed: +1% Acceleration with boost activated: +1% Roll maneuverability: +1% Maneuverability in turns: +0.5% |
Special Project of Germany and Japan
Update 2.0.9.6 introduced two new unique pieces of equipment that can only be obtained as rewards for participation in Ratings. These equipment pieces are similar to regular ones in basic and special effects but have significantly higher numerical parameters and perform more efficiently:
Equipment | Stock | Improved | Advanced | Ultimate | Special effects |
Special Project of Germany: Gas-Operated Action Slot: Forward-facing armament |
Rate of fire of forward-firing offensive armament: +6 % - 9.2 % Accuracy of forward-firing offensive armament: -3 % - 4 % |
Rate of fire of forward-firing offensive armament: +8.4 % - 12.4 % Accuracy of forward-firing offensive armament: -4.5 % - 6 % |
Rate of fire of forward-firing offensive armament: +10.8 % - 15.6 % Accuracy of forward-firing offensive armament: -6 % - 8 % |
Rate of fire of forward-firing offensive armament: +13.2 % - 18.8 % Accuracy of forward-firing offensive armament: -7.5 % - 10 % |
Chance of causing a fire: +6 % Burst length of forward-firing offensive armament: +5 % Chance of causing a fire: +4 % Cooldown rate of forward-firing offensive armament: +5 % Cooldown rate of forward-firing offensive armament: +10 % Chance of causing a fire: +10 % |
Special Project of Germany: Uprated Engine Slot: engine |
Acceleration without boost: +4 % - 6 % Cruise speed: +2.5 % - 3.7 % Resistance to fire: -5 % - 8 % |
Acceleration without boost: +5.5 % - 8 % Cruise speed: +3.4 % - 4.9 % Resistance to fire: -9.5 % - 14 % |
Acceleration without boost: +7 % - 10 % Cruise speed: +4.3 % - 6.1 % Resistance to fire: -14 % - 20 % |
Acceleration without boost: +8.5 % - 12 % Cruise speed: +5.2 % - 7.3 % Resistance to fire: -18.5 % - 26 % |
Boost availability: +4 % Engine cooldown rate: +3 % Maximum speed with boost activated: +0.5 % Engine cooldown rate: +5 % Boost availability: +8 % Resistance to damage from fire: +10 % |
Special Project of Germany:
Special Project of Germany: Slot: engine |
Acceleration with boost activated: +3 % - 5.4 % Maximum speed with boost activated: +1.5 % - 2.7 % Boost availability: -3.6 % - 6.4 % |
Acceleration with boost activated: +4.8 % - 7.8 % Maximum speed with boost activated: +2.4 % - 3.9 % Boost availability: -5.7 % - 9.2 % |
Acceleration with boost activated: +6.6 % - 10.2 % Maximum speed with boost activated: +3.3 % - 5.1 % Boost availability: -7.8 % - 12 % |
Acceleration with boost activated: +8.4 % - 12.6 % Maximum speed with boost activated: +4.2 % - 6.3 % Boost availability: -9.9 % - 14.8 % |
Engine cooldown rate: +4 % Cruise speed: +0.5 % Engine's resistance to damage: +1 % Engine cooldown rate: +6 % Engine cooldown rate: +10 % Maximum speed with boost activated: +1 % |
Special Project of Japan: Slot: Airframe |
Roll maneuverability: +7 % - 9 % Maneuverability in turns: +1 % - 1.8 % Aircraft HP: -0.4 % - 1.6 % Wings' resistance to damage: -2 % - 4 % |
Roll maneuverability: Maneuverability in turns: +1.6 % - 2.6 % Aircraft HP: -1.3 % - 2.8 % Wings' resistance to damage: -3.5 % - 6 % |
Roll maneuverability: Maneuverability in turns: +2.2 % - 3.4 % Aircraft HP: -2.2 % - 4 % Wings' resistance to damage: -5 % - 8 % |
Roll maneuverability: Maneuverability in turns: +2.8 % - 4.2 % Aircraft HP: -3.1 % - 5.2 % Wings' resistance to damage: -6.5 % - 10 % |
Wings' resistance to damage: +3 % Yaw maneuverability: Roll maneuverability: Cruise speed: +1 % Yaw maneuverability: +1 % Maneuverability in turns: +0.5 % |
Special Project of Japan: Slot: Engine |
Yaw maneuverability: Maneuverability in turns: +1.5 % - 2.3 % Engine's resistance to damage: -0.8 % - 3.2 % |
Yaw maneuverability: Maneuverability in turns: +2.1 % - 3.1 % Engine's resistance to damage: -2.6 % - 5.6 % |
Yaw maneuverability: Maneuverability in turns: +2.7 % - 3.9 % Engine's resistance to damage: -4.4 % - 8 % |
Yaw maneuverability: Maneuverability in turns: +3.3 % - 4.7 % Engine's resistance to damage: -6.2 % - 10.4 % |
Cruise speed: +0.5 % Acceleration without boost: +1 % Cruise speed: +1 % Acceleration with boost activated: +1 % Acceleration without boost: +0.5 % Acceleration with boost activated: +0.5 % |
Special Projects of U.S.S.R., U.S.A. and the U.K.
Update 2.0.11.6 will give every player who participates in personal ratings an opportunity to get three new kinds of unique equipment. Similar to Special Projects of Germany, this equipment represents advanced versions of regular pieces with higher basic parameters and improved efficiency:
Equipment | Stock | Improved | Advanced | Ultimate | Special effects |
Special Project of U.S.S.R: Engine Armor Protection Slot: Engine |
Engine's resistance to damage: +12 - 24 % Maximum speed with boost activated: -1 % - 1.4 % |
Engine's resistance to damage: +21 - 36 %
Maximum speed with boost activated: -1.6 % - 2.2 % |
Engine's resistance to damage: +30 - 48 % Maximum speed with boost activated: -2.2 % - 3 % |
Engine's resistance to damage: +39 - 60 %
Maximum speed with boost activated: -2.8 % - 3.8 % |
Resistance to fire: +10 % Resistance to damage from AA guns: +5 % Resistance to damage from AA guns: +10 % Aircraft HP: +5 % Aircraft HP: +2 % Resistance to fire: +5 % |
Special Project of U.S.S.R: Long Gun Barrels Slot: Forward-facing armament |
Firing range of forward-firing offensive armament: +4 % - 8 % Burst length of forward-firing offensive armament: -2 % - 3.8 % |
Firing range of forward-firing offensive armament: +7 % - 12 % Burst length of forward-firing offensive armament: -4.7 % - 7.4 % |
Firing range of forward-firing offensive armament: +10 % - 16 % Burst length of forward-firing offensive armament: -7.4 % - 11 % |
Firing range of forward-firing offensive armament: +13 % - 20 % Burst length of forward-firing offensive armament: -10.1 % - 14.6 % |
Chance of inflicting critical damage: +5 % Accuracy of forward-firing offensive armament: +6 % Chance of inflicting critical damage: +10 % Damage inflicted by forward-firing offensive armament: +6 % Damage inflicted by forward-firing offensive armament: +4 % Accuracy of forward-firing offensive armament: +4 % |
Navigational Radio Equipment Only Historic Period III Tu-1 Radar Only Tu-1 Slot: Cockpit |
Concealment: +5 % - 7.4 % Enemy detection range: +5 % - 7.4 % Pilot's resistance to injuries: -3 % - 4.2 % |
Concealment: +6.8 % - 9.8 % Enemy detection range: +6.8 % - 9.8 % Pilot's resistance to injuries: -4.8 % - 6.6 % |
Concealment: +8.6 % - 12.2 % Enemy detection range: +8.6 % - 12.2 % Pilot's resistance to injuries: -6.6 % - 9 % |
Concealment: +10.4 % - 14.6 % Enemy detection range: +10.4 % - 14.6 % Pilot's resistance to injuries: -8.4 % - 11.4 % |
Concealment: +5 % Accuracy when firing at moving targets: +5 % Concealment: +10 % Accuracy of forward-firing offensive armament: +10 % Resistance to damage from AA guns:+10 % Enemy detection range: +10 % |
Special Project of U.S.A.: Turret Gunsight Slot: Turrets |
Firing range of a defensive turret when controlled manually: +14 % - 18 % Gunner's resistance to injuries: -3 % - 4.6 % |
Firing range of a defensive turret when controlled manually: +17 % - 22 % Gunner's resistance to injuries: -5.4 % - 7.8 % |
Firing range of a defensive turret when controlled manually: +20 % - 26 % Gunner's resistance to injuries: -7.8 % - 11 % |
Firing range of a defensive turret when controlled manually: +23 % - 30 % Gunner's resistance to injuries: -10.2 % - 14.2 % |
Aiming speed of a defensive turret when controlled manually: +5 % Damage inflicted by defensive turret: +4 % Aiming speed of a defensive turret when controlled manually: +10 % Chance of inflicting critical damage: +10 % Damage inflicted by defensive turret: +6 % Chance of inflicting critical damage: +5 % |
Special project of the U.S.A.: Reinforced Bolt Carriers Slot: Forward-firing weapon |
Burst length of forward-firing offensive armament: +3 % - 11 % Accuracy of forward-firing offensive armament: -0.8 % - 3.2 % |
Burst length of forward-firing offensive armament: +9 % - 19 % Accuracy of forward-firing offensive armament: -2.6 % - 5.6 % |
Burst length of forward-firing offensive armament: +15 % - 27 % Accuracy of forward-firing offensive armament: -4.4 % - 8 % |
Burst length of forward-firing offensive armament: +21 % - 35 % Accuracy of forward-firing offensive armament: -6.2 % - 10.4 % |
Cooldown rate of forward-firing offensive armament +5 % Rate of fire of forward-firing offensive armament: +2 % Cooldown rate of forward-firing offensive armament: +10 % Rate of fire of forward-firing offensive armament: +5 % Firing range of forward-firing offensive armament: +3 % Rate of fire of forward-firing offensive armament: +3 % |
Special Project of the U.K.: Collimator Sight
Special Project of the U.K.: Gyroscopic Sight Slot: Cockpit |
Accuracy of forward-firing offensive armament: +7 % - 11 % Pilot's resistance to injuries: -0.0 % - 4 % |
Accuracy of forward-firing offensive armament: +10 % - 15 % Pilot's resistance to injuries: -3 % - 8 % |
Accuracy of forward-firing offensive armament: +13 % - 19 % Pilot's resistance to injuries: -6 % - 12 % |
Accuracy of forward-firing offensive armament: +16 % - 23 % Pilot's resistance to injuries: -9 % - 16 % |
Chance of inflicting critical damage: +7 % Chance of causing a fire: +10 % Chance of inflicting critical damage: +10 % Accuracy when firing at moving targets: +5 % Accuracy when firing at moving targets: +3 % Firing range of forward-firing offensive armament: +3 % |
The following table includes all the equipment as of Update 2.1.20 and shows all the ranges for the basic effects of calibration for each quality tier, as well as possible bonus characteristics. Keep in mind that since these basic effects are linked, the negative effect can be greater than the numbers you find in the table when the equipment piece is not fully calibrated. The table shows the optimal numbers — the best possible roll for negative effects when positive ones are at a maximum.
Equipment | Stock | Improved | Advanced | Ultimate | Special effects |
Optical Gunsight Reflector Gunsight Gyroscopic Gunsight Slot: Cockpit |
Accuracy of forward-firing offensive armament: +5 % - 9 % Pilot's resistance to injuries: -3 % - 5 % |
Accuracy of forward-firing offensive armament: +8 % - 13 % Pilot's resistance to injuries: -6 % - 9 % |
Accuracy of forward-firing offensive armament: +11 % - 17 % Pilot's resistance to injuries: -9 % - 13 % |
Accuracy of forward-firing offensive armament: +14 % - 21 % Pilot's resistance to injuries: -12 % - 17 % |
Chance of inflicting critical damage: +5 % Chance of causing a fire: +10 % Chance of inflicting critical damage: +10 % Accuracy when firing at moving targets: +5 % Accuracy of forward-firing offensive armament:+3 % Pilot's resistance to injuries: +5 % |
Cockpit Armor Slot: Cockpit |
Pilot's resistance to injuries: +5 % - 13 % Gunner's resistance to injuries: +3 % - 7 % Yaw maneuverability: -1 % - 1.4 % Roll maneuverability: -2 % - 3 % |
Pilot's resistance to injuries: +11 % - 21 %
Gunner's resistance to injuries: +6 % - 11 % Yaw maneuverability: -1.6 % - 2 % Roll maneuverability: -3.5 % - 5 % |
Pilot's resistance to injuries: +17 % - 29 %
Gunner's resistance to injuries: +9 % - 15 % Yaw maneuverability: -2.2 % - 3 % Roll maneuverability: -5 % - 7 % |
Pilot's resistance to injuries: +23 % - 37 %
Gunner's resistance to injuries: +12 % - 19 % Yaw maneuverability: -2.8 % - 3.8 % Roll maneuverability: -6.5 % - 9 % |
Resistance to damage from fire: +5 % Aircraft HP: +2 % Resistance to damage from fire: +10 % Aircraft HP: +3 % Pilot's resistance to injuries: +5 % Roll maneuverability: +3 % |
Reinforced Skin Slot: Airframe |
Tail's resistance to damage: +5 % - 13 % Wings' resistance to damage: +5 % - 13 % Cruise speed: -1 % - 1.4 % Maximum speed with boost activated: -1 % - 1.4 % |
Tail's resistance to damage: +11 % - 21 % Wings' resistance to damage: +11 % - 21 % Cruise speed: -1.6 % - 2.2 % Maximum speed with boost activated: -1.6 % - 2.2 % |
Tail's resistance to damage: +17 % - 29 % Wings' resistance to damage: +17 % - 29 % Cruise speed: -2.2 % - 3 % Maximum speed with boost activated: -2.2 % - 3 % |
Tail's resistance to damage: +23 % - 37 % Wings' resistance to damage: +23 % - 37 % Cruise speed: -2.8 % - 3.8 % Maximum speed with boost activated: -2.8 % - 3.8 % |
Tail's resistance to damage: +5 % Resistance to damage from AA guns: +5 % Aircraft HP: +5 % Resistance to damage from AA guns: +10 % Cruise speed: +1 % Wings' resistance to damage: 5+ % |
Reinforced Airframe Slot: Airframe |
Aircraft HP: +4 % - 8 % Roll maneuverability: -4 % - 5.6 % |
Aircraft HP: +7 % - 12 %
Roll maneuverability: -6.4 % - 8.8 % |
Aircraft HP: +10 % - 16 % Roll maneuverability: -8.8 % - 12 % |
Aircraft HP: +13 % - 20 %
Roll maneuverability: -11.2 % - 15.2 % |
Resistance to fire: +10 % Tail's resistance to damage: +10 % Resistance to damage from AA guns: +10 % Wings' resistance to damage: +10 % Roll maneuverability: +5 % Aircraft HP: +3 % |
Lightweight Wing Frame Slot: Airframe |
Roll maneuverability: +5 % - 7 % Maneuverability in turns: +1 % - 1.8 % Aircraft HP: -1 % - 1.8 % Wings' resistance to damage: -3 % - 4 % |
Roll maneuverability: +6.5 % - 9 % Maneuverability in turns: +1.6 % - 2.6 % Aircraft HP: -2.2 % - 3.4 % Wings' resistance to damage: -4.5 % - 6 % |
Roll maneuverability: +8 % - 11 % Maneuverability in turns: +2.2 % - 3.4 % Aircraft HP: -3.4 % - 5 % Wings' resistance to damage: -6 % - 8 % |
Roll maneuverability: +9.5 % - 13 % Maneuverability in turns: +2.8 % - 4.2 % Aircraft HP: -4.6 % - 6.6 % Wings' resistance to damage: -7.5 % - 10 % |
Wings' resistance to damage: +3 % Roll maneuverability: +3 % Aircraft HP: +2 % Cruise speed: +1 % Yaw maneuverability: +1 % Roll maneuverability: +2 % |
Polished Skin Slot: Airframe |
Cruise speed: +2 % - 4 % Acceleration while diving: +2 % - 4 % Yaw maneuverability: -1 % - 1.4 % Maneuverability in turns: -1 % - 1.4 % |
Cruise speed: +3.5 % - 6 %
Acceleration while diving: +3.5 % - 6 % Yaw maneuverability: -1.6 % - 2.2 % Maneuverability in turns: -1.6 % - 2.2 % |
Cruise speed: +5 % - 8 %
Acceleration while diving: +5 % - 8 % Yaw maneuverability: -2.2 % - 3 % Maneuverability in turns: -2.2 % - 3 % |
Cruise speed: +6.5 % - 10 %
Acceleration while diving: +6.5 % - 10 % Yaw maneuverability: -2.8 % - 3.8 % Maneuverability in turns: -2.8 % - 3.8 % |
Acceleration while diving: +2 % Yaw maneuverability: +1 % Acceleration while diving: +3 % Cruise speed: +1 % Maneuverability in turns: +1 % Maximum speed with boost activated: +1 % |
Engine Armor Protection Slot: Engine |
Engine's resistance to damage: +10 % - 20 % Maximum speed with boost activated: -1 % - 1.6 % |
Engine's resistance to damage: +17.5 % - 30 %
Maximum speed with boost activated: -1.9 % - 2.8 % |
Engine's resistance to damage: +25 % - 40 % Maximum speed with boost activated: -2.8 % - 4 % |
Engine's resistance to damage: +32.5 % - 50 %
Maximum speed with boost activated: -3.7 % - 5.2 % |
Resistance to fire: +10 % Resistance to damage from AA guns: +5 % Resistance to damage from AA guns: +10 % Aircraft HP: +5 % Engine's resistance to damage: +10 % Maximum speed with boost activated: +1.5 % |
Engine Boost Mixture Injection System
High-Speed Gas Turbine Slot: Engine |
Acceleration with boost activated: +2 % - 4 % Maximum speed with boost activated: +1 % - 2.2 % Boost availability: -6 % - 8 % |
Acceleration with boost activated: +3.5 % - 6 % Maximum speed with boost activated: +1.9 % - 3.4 % Boost availability: -9 % - 12 % |
Acceleration with boost activated: +5 % - 8 % Maximum speed with boost activated: +2.8 % - 4.6 % Boost availability: -12 % - 16 % |
Acceleration with boost activated: +6.5 % - 10 % Maximum speed with boost activated: +3.7 % - 5.8 % Boost availability: -15 % - 20 % |
Engine cooldown rate: +5 % Acceleration with boost activated: +1 % Maximum speed with boost activated: +1 % Engine cooldown rate: +10 % Boost availability: +5 % Maximum speed with boost activated: +0.5 % |
Lightweight Power Unit Slot: Engine |
Yaw maneuverability: +2 % - 4 % Maneuverability in turns: +1 % - 1.8 % Engine's resistance to damage: -3 % - 5 % |
Yaw maneuverability: +3.5 % - 6 %
Maneuverability in turns: +1.6 % - 2.6 % Engine's resistance to damage: -6 % - 9 % |
Yaw maneuverability: +5 % - 8 %
Maneuverability in turns: +2.2 % - 3.4 % Engine's resistance to damage: -9 % - 13 % |
Yaw maneuverability: +6.5 % - 10 %
Maneuverability in turns: +2.8 % - 4.2 % Engine's resistance to damage: -12 % - 17 % |
Cruise speed: +0.5 % Acceleration without boost: +1 % Cruise speed: +1 % Acceleration with boost activated: +1 % Engine's resistance to damage: +5 % Yaw maneuverability: +2 % |
Uprated Engine Slot: Engine |
Acceleration without boost: +2 % - 4 % Cruise speed: +1 % - 2.2 % Resistance to fire: -5 % - 9 % |
Acceleration without boost: +3.5 % - 6 %
Cruise speed: +1.9 % - 3.4 % Resistance to fire: -11 % - 17 % |
Acceleration without boost: +5 % - 8 % Cruise speed: +3.7 % - 5.8 % Resistance to fire: -17 % - 25 % |
Acceleration without boost: +6.5 % - 10 %
Cruise speed: +3.7 % - 5.8 % Resistance to fire: -23 % - 33 % |
Maximum speed with boost activated: +0.5 % Acceleration without boost: +1 % Cruise speed: +1 % Engine cooldown rate: +5 % Resistance to fire: +10 % Cruise speed: +0.5 % |
Reinforced Bolt Carriers Slot: Forward-firing weapon |
Burst length of forward-firing offensive armament: +4 % - 9.2 % Accuracy of forward-firing offensive armament: -3 % - 4.8 % |
Burst length of forward-firing offensive armament: +7.9 % - 14.4 %
Accuracy of forward-firing offensive armament: -5.7 % - 8.4 % |
Burst length of forward-firing offensive armament: +11.8 % - 19.6 %
Accuracy of forward-firing offensive armament: -8.4 % - 12 % |
Burst length of forward-firing offensive armament: +15.7 % - 24.8 %
Accuracy of forward-firing offensive armament: -11.1 % - 15.6 % |
Cooldown rate of forward-firing offensive armament: +5 % Rate of fire of forward-firing offensive armament: +2 % Cooldown rate of forward-firing offensive armament: +10 % Rate of fire of forward-firing offensive armament: +3 % Burst length of forward-firing offensive armament: +5 % Accuracy of forward-firing offensive armament: +5 % |
Long Gun Barrels Slot: Forward-firing weapon |
Firing range of forward-firing offensive armament: +4 % - 6.8 % Burst length of forward-firing offensive armament: -3 % - 5 % |
Firing range of forward-firing offensive armament: +6.1 % - 9.6 % Burst length of forward-firing offensive armament: -6 % - 9 % |
Firing range of forward-firing offensive armament: +6.2 % - 12.4 % Burst length of forward-firing offensive armament: -9 % - 13 % |
Firing range of forward-firing offensive armament: +10.3 % - 15.2 % Burst length of forward-firing offensive armament: -12 % - 17 % |
Chance of inflicting critical damage: +5 % Accuracy of forward-firing offensive armament: +5 % Chance of inflicting critical damage: +10 % Damage inflicted by forward-firing offensive armament: +5 % Burst length of forward-firing offensive armament: +5 % Firing range of forward-firing offensive armament: +3 % |
Gas-Operated Action Slot: Forward-firing weapon |
Rate of fire of forward-firing offensive armament: +4 % - 6.8 % Accuracy of forward-firing offensive armament: -3 % - 4.6 % |
Rate of fire of forward-firing offensive armament: +6.1 % - 9.6 % Accuracy of forward-firing offensive armament: -5.4 % - 7.8 % |
Rate of fire of forward-firing offensive armament: +8.2 % - 12.4 % Accuracy of forward-firing offensive armament: -7.8 % - 11 % |
Rate of fire of forward-firing offensive armament: +10.3 % - 15.2 % Accuracy of forward-firing offensive armament: -10.2 % - 14.2 % |
Chance of causing a fire: +5 % Cooldown rate of forward-firing offensive armament: +5 % Chance of causing a fire: +10 % Cooldown rate of forward-firing offensive armament: +10 % Accuracy of forward-firing offensive armament: +5 % Rate of fire of forward-firing offensive armament: +2.5 % |
Turret Armor Protection Slot: Turrets |
Gunner's resistance to injuries: +3 % - 11 % Maximum speed with boost activated: -1 % - 1.4 % |
Gunner's resistance to injuries: +9 % - 19 % Maximum speed with boost activated: -1.6 % - 2.2 % |
Gunner's resistance to injuries: +15 % - 27 % Maximum speed with boost activated: -2.2 % - 3 % |
Gunner's resistance to injuries: +21 % - 35 % Maximum speed with boost activated: -2.8 % - 3.8 % |
Aircraft HP: +2 % Resistance to damage from fire: +5 % Aircraft HP: +3 % Resistance to damage from fire: +10 % Maximum speed with boost activated: +1 % Gunner's resistance to injuries: +5 % |
Turret Gun Laying Drive Slot: Turrets |
Aiming speed of a defensive turret: +5 % - 11 % Yaw maneuverability: -1 % - 1.6 % |
Aiming speed of a defensive turret: +9.5 % - 17 %
Yaw maneuverability: -1.9 % - 2.8 % |
Aiming speed of a defensive turret: +14 % - 23 %
Yaw maneuverability: -2.8 % - 4 % |
Aiming speed of a defensive turret: +18.5 % - 29 %
Yaw maneuverability: -3.7 % - 5.2 % |
Burst length of a defensive turret: +5 % Defensive turret's rate of fire in bursts: +5 % Burst length of a defensive turret: +10 % Defensive turret's rate of fire in bursts: +10 % Aiming speed of a defensive turret: +5 % Yaw maneuverability: +1 % |
Turret Gunsight Slot: Turrets |
Firing range of a defensive turret when controlled manually: +9 % - 13 % Gunner's resistance to injuries: -3 % - 5 % |
Firing range of a defensive turret when controlled manually: +8.75 % - 15 % Gunner's resistance to injuries: -6 % - 9 % |
Firing range of a defensive turret when controlled manually: +12.5 % - 20 % Gunner's resistance to injuries: -9 % - 13 % |
Firing range of a defensive turret when controlled manually: +16.25 % - 25 % Gunner's resistance to injuries: -12 % - 17 % |
Aiming speed of a defensive turret when controlled manually: +5 % Chance of inflicting critical damage: +5 % Aiming speed of a defensive turret when controlled manually: +10 % Chance of inflicting critical damage: +10 % Gunner's resistance to injuries: +5 % Firing range of a defensive turret when controlled manually: +5 % |
Strengthened Hardpoints Slot: Outboard weapon |
Bomb reload speed: +5 % - 9 % Rocket reload speed: +5 % - 9 % Cruise speed: -3 % - 3.4 % Maximum speed with boost activated: -3 % - 3.4 % |
Bomb reload speed: +8 % - 13 % Rocket reload speed: +8 % - 13 % Cruise speed: -3.6 % - 4.2 % Maximum speed with boost activated: -3.6 % - 4.2 % |
Bomb reload speed: +11 % - 17 % Rocket reload speed: +11 % - 17 % Cruise speed: -4.2 % - 5 % Maximum speed with boost activated: -4.2 % - 5 % |
Bomb reload speed: +14 % - 21 % Rocket reload speed: +14 % - 21 % Cruise speed: -4.8 % - 5.8 % Maximum speed with boost activated: -4.8 % - 5.8 % |
Rocket accuracy: +5 % Bombing accuracy: +5 % Maximum speed with boost activated: +1 % Cruise speed: +1 % Rocket reload speed: +10 % Bomb reload speed: +10 % |
Bombsight Slot: Outboard weapon |
Bombing accuracy: +10 % - 17.6 % Bomb reload speed: -3 % - 5 % |
Bombing accuracy: +15.7 % - 25.2 %
Bomb reload speed: -6 % - 9 % |
Bombing accuracy: +21.4 % - 32.8 % Bomb reload speed: -9 % - 13 % |
Bombing accuracy: +27.1 % - 40.4 % Bomb reload speed: -12 % - 17 % |
Damage inflicted by bombs: +3 % Bombing accuracy: +3 % Damage inflicted by bombs: +5 % Bombing accuracy: +6 % Bombing accuracy: +5 % Bomb reload speed: +5 % |
Rocket Sight Slot: Outboard weapon |
Range of rockets: +10 % - 15 % Rocket reload speed: -2.5 % - 4.5 % |
Range of rockets: +13.75 % - 20 % Rocket reload speed: -5.5 % - 8.5 % |
Range of rockets: +17.5 % - 25 % Rocket reload speed: -8.5 % - 12.5 % |
Range of rockets: +21.25 % - 30 % Rocket reload speed: -11.5 % - 16.5 % |
Rocket accuracy: +2 % Damage inflicted by rockets: +3 % Rocket accuracy: +5 % Damage inflicted by rockets: +5 % Rocket reload speed: +5 % Range of rockets: +5 % |
Aerodynamic pylons Slot: Outboard weapon |
Outboard bomb aerodynamics: +16 % - 32 % Outboard rocket aerodynamics: +16 % - 32 % Bomb reload speed: -3 % - 4.6 % Rocket reload speed: -3 % - 4.6 % |
Outboard bomb aerodynamics: +28 % - 48 % Outboard rocket aerodynamics: +28 % - 48 % Bomb reload speed: -5.4 % - 7.8 % Rocket reload speed: -5.4 % - 7.8 % |
Outboard bomb aerodynamics: +40 % - 64 % Outboard rocket aerodynamics: +40 % - 64 % Bomb reload speed: -7.8 % - 11 % Rocket reload speed: -7.8 % - 11 % |
Outboard bomb aerodynamics: +52 % - 80 % Outboard rocket aerodynamics: +52 % - 80 % Bomb reload speed: -10.2 % - 14.2 % Rocket reload speed: -10.2 % - 14.2 % |
Range of rockets: +10 % Damage inflicted by bombs: +2 % Damage inflicted by bombs: +3 % Damage inflicted by rockets: +5 % Rocket reload speed: +5 % Bomb reload speed: +5 % |
G-Suit Slot: Cockpit |
Maneuverability at high speeds: +6 % - 8 % Pilot's resistance to injuries: -2 % - 4 % |
Maneuverability at high speeds: +7.5 % - 10 % Pilot's resistance to injuries: -3.5 % - 6 % |
Maneuverability at high speeds: +9 % - 12 % Pilot's resistance to injuries: -5 % - 8 % |
Maneuverability at high speeds: +10.5 % - 14 % Pilot's resistance to injuries: -6.5 % - 10 % |
Maneuverability in turns: +0.5 % Accuracy when firing at moving targets: +5 % Maneuverability in turns: +1 % Maximum flight altitude: +4 % Maneuverability at high speeds: +3 % Maximum flight altitude: +6 % |