Pilots!
With the release date of World of Warplanes drawing closer every day, the development team has reviewed the game and issued an update for the current version 0.5.3, and it's available now! The goal of this new update is to fix some outstanding issues, and introduce helpful adjustments that will further improve the game. Find a short overview of the contents of this patch below or visit the Updates section to find the complete list of changes for the 0.5.3.3 update.
The newly introduced mouse control presets have been reviewed and slightly recalibrated based on the feedback we collected from testers. While most of the work dealt with the function of the Camera Inertia on the default ‘Standard’ mode, other changes make the ‘Vector’ preset feel more like the former 0.4.1 and the ‘Hybrid’ more like 0.3.5 controls.
A series of adjustments have been made in some key areas of the game, including your plane’s ability to catch fire and the damage dealt by rear gunners and anti-aircraft gunfire. Adjustments have also been made to the amount of damage dealt or lost over distance.
A total of 35 planes across all five nations have been retouched in various areas to better match their characteristics to their real-life counterparts, as well as to balance them better with the rest of the air fleet.
The introduction of new achievements for version 0.5.3 brought a need for better classification. As such, a lot of achievements have now been renamed, reconditioned and been given a fresh new look in the game. Overall, there are now six different types of achievements in the game waiting to be unlocked by any pilots up for the challenge.
The game’s economy has been slightly adjusted as well, to better resemble the already familiar system from World of Tanks. As such, plane prices now depend more directly on the number of modules available to the plane. The more pricey modules there are, the higher the initial purchase price of your warbird.
New aiming circles, an improved help screen and a reduced look for the target window are just some of the changes that our developers have made to the interface in order to improve your hands-on experience with the game. A couple of small but important additions in the sound department will further help immerse you in the atmosphere of a World War II aerial battle. Don’t forget to also check out our related ‘On air’ article, where we cast a special light on the sound design of the game and all the work that our sound engineers have been doing.
Significant efforts have been made to identify and correct a small range of bugs that were still troubling the game. The most noticeable one of these adjustments has been made to the much discussed ‘Auto-aim’ function, reducing its impact back to the same level it operated at in previous versions.
If you want to know more about the 0.5.3.3 update, check out the Updates section for a complete overview of all the changes. Update now!