Pilots!
After the inside loop and the barrel roll, today we learn how to perform the Immelmann Turn!
Note: the difference between 'Vector' and 'Hybrid' is as follows:
The Immelmann is, in essence, a half inside loop followed by a half roll. A plane performing an Immelmann gains altitude at the expense of its speed, while performing a 180-degree directional U-turn at the same time.
You execute this maneuver in the game by commencing exactly the same mouse movement as for the inside loop (see Inside Loop). However, for the Immelmann you need to stop pushing the mouse up as soon as your plane reaches the horizon in its inverted position. At that moment, you need stop moving your mouse and turn your plane in a half roll to turn the cockpit the right way up again.
You can either perform this roll using your keyboard (if you’ve previously mapped this action) or wait for the auto-steer feature of the mouse controls to level the plane off automatically. Once your plane is no longer upside down, the camera will automatically rotate as well, giving you the regular viewing angle.
The Immelmann turn is performed in almost exactly the same fashion as the inside loop. Move the cursor up to the edge of the screen and keep it there without any further action. When you reach the horizon (in your inverted position), pull the cursor back to the middle of the screen and wait for the ‘level-off’ function to automatically rotate the plane into its original position. That’s it!